hi
i am attempting to paint a model im going to print out, i want to add blood spots and blood running down the face and chest.
is their software that i can use to paint the model before i add it to orca slicer ? or use while in orca slicer ?
i know you can do basic painting within orca but these seem to only allow you to fill areas or paint with circles neither of these really allow you to paint. now i know people will say paint it by hand once its printed but i dont have an artistic bone in my body so software would really help me
thanks
anthony
painting software
Moderator: CrazyIvan
Re: painting software
I don't know for sure, but you could try Blender. Blender is a highly capable CGI app, able to render photo-realistic imagery, but is also able to export solid model files for 3D printing.
.stl won't cut it, the format only expresses objects in terms of their surface defined by triangles, and cannot communicate textures or colours assigned to those triangles (as would be the case for rendering CGI).
Try designing a simple object, with coloured surfaces, and export to .3mf or .step. Import that into Orca and see whether Orca takes any notice of the colours.
Once you've satisfied yourself of that, you might be able to import your Millennium Falcon model (or whatever) into Blender, colour it, and export the coloured model.
You say you're not an artist, and neither am I, but frankly I think it takes an artist's touch/eye to use something like Blender. You also need to take account of the time it takes and waste it makes changing colours on a 3D print – particularly a single head with an AMS. Big blocks of colour are OK, lots of tiny details won't be.
I think you'll end up painting for real. It's not that hard, particularly if the features you are painting are up to boundaries on the print. It just takes a steady hand rather than artistic ability.
.stl won't cut it, the format only expresses objects in terms of their surface defined by triangles, and cannot communicate textures or colours assigned to those triangles (as would be the case for rendering CGI).
Try designing a simple object, with coloured surfaces, and export to .3mf or .step. Import that into Orca and see whether Orca takes any notice of the colours.
Once you've satisfied yourself of that, you might be able to import your Millennium Falcon model (or whatever) into Blender, colour it, and export the coloured model.
You say you're not an artist, and neither am I, but frankly I think it takes an artist's touch/eye to use something like Blender. You also need to take account of the time it takes and waste it makes changing colours on a 3D print – particularly a single head with an AMS. Big blocks of colour are OK, lots of tiny details won't be.
I think you'll end up painting for real. It's not that hard, particularly if the features you are painting are up to boundaries on the print. It just takes a steady hand rather than artistic ability.